Saturday, December 14, 2013

Free-to-Play Soulcalibur Lost Swords Confirmed For Europe, Single-Player Only

Free to Play Soulcalibur Lost Swords Confirmed For Europe, Single Player Only

Following its reveal in Japan’s Famitsu magazine earlier today, Soulcalibur Lost Swords is confirmed for release in Europe—and it will be a 'single-player experience' according to Namco Bandai.

Namco Bandai will release the free-to-play fighting game in Europe via the PlayStation Network. As previously reported, Siegfried and Mitsurugi will be among the game’s playable characters.

More news on Soulcalibur Lost Swords is expected at this year's Toyko Game Show.


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Thursday, December 12, 2013

PS Vita TV Will Reach Asia In January 2014 (2)

PS Vita TV Will Reach Asia In January 2014Sony confirmed they will bring PlayStation Vita TV to other Asian regions in January 2014. This device plugs into a TV and plays PsOne Classics, PSP games, and selected Vita titles like God Eater 2 and Soul Sacrifice Delta.

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PS Vita TV supports ad-hoc play with other Vita handhelds and two DualShock 3 controllers for PsOne games.


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Wednesday, December 11, 2013

Watch Adam West Batman Get His Hands Dirty In Batman Arkham Origins

As previously reported, Batman: Arkham Origins will get two exclusive costumes at launch on PlayStation 3—the Adam West Batman outfit from the 1960s TV show and the costume featured in the Knightfall saga in the comics from the ‘90s. A new trailer shows both costumes in action, and you can watch it below:



Just when these costumes will be made available for other platforms hasn’t been announced yet. Batman: Arkham Origins will be released for PC, Xbox 360, PlayStation 3 and Wii U on October 25th.
Watch Adam West Batman Get His Hands Dirty In Batman: Arkham Origins


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Monday, December 9, 2013

Arc System Works' Supernatural RPG Has An Unconventional Battle System

In our previous post, we talked about the adventure half of upcoming horror dungeon crawler Tokyo Twilight Ghost Hunters. After conversations are done, it’s time for action. Battles have to be planned carefully in advance in Tokyo Twilight as the ghosts are quite smartly invisible to the naked eye.

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Pre-battle, players can lay out traps and sensors on a map that will help them both figure out enemy movement and deal some damage should the foes stumble into their traps. These cost money though, and the predictions of where the ghosts will be exactly may be wrong. In a twist, the game swaps between players planning their move for the turn on a battle map and a “camera feed” from each character’s head as they move around.

Tokyo Twilight has some snazzy effects to make the transition from map to in-game battle movement, and ghosts only show up if you land a successful hit on them. There also appears to be a turn limit(!) before the ghosts escape, perhaps.

While the video shows only two characters moving and fighting in the map, the right hand side of the display also shows three more characters – a possibility that reinforcements could be summoned if things go hairy perhaps?

Tokyo Twilight Ghost Hunters is slated for a 2014 release on Sony’s PlayStation 3 and Vita.
Arc System Works Supernatural RPG Has An Unconventional Battle System


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Sunday, December 8, 2013

Bakumatsu Rock Is The Wildest Music Game You'll Hear About This Year

Bakumatsu Rock Is The Wildest Music Game Youll Hear About This Year Feudal Japan is a hot setting and video game companies have different takes on it from the romance series Hakuoki to Sega's more RPG-like Yakuza Restoration. Senran Kagura maker Marvelous AQL has a wild spin on ther era called Bakumatsu Rock.

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Set in the final days of the Tokugawa Shogunate, the Shogunate is using the Heaven's Song to brainwash people and rule the country. Freedom fighters are "rockers" led by Sakamoto Ryoma. Famitsu says Bakumatsu Rock is a rhythm game and it's coming to PSP on February 27.

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Here are some of the characters and voice actors confirmed for the game:

Sakamoto Ryoma (Kisho Taniyama)

Takasugi Shinsaku (Tatsuhisa Suzuki)

Kido Takayoshi (Showtaro Morikubo)

Okita Soji (Kensho Ono)

Hijikata Toshizo (Toshiyuki Morikawa)


Read more stories about Bakumatsu Rock & PSP on Siliconera.

Thursday, December 5, 2013

Lightning Returns Final Fantasy XIII Brings Back Vanille

Lightning Returns: Final Fantasy XIII Brings Back Vanille

Square Enix and Sony Computer Entertainment Japan’s Play Community held a special Lightning Returns: Final Fantasy XIII event, where various key members of the staff got together to talk about the latest features including equipment customization options.

While shops will be selling your everyday swords, shields, and gear; they’ll also sell various ‘decoration’ parts, such as glasses, piercings, pendants and more. These will serve cosmetic purposes, and won’t affect your stats. According to Square Enix, Lightning Returns: Final Fantasy XIII is a world-driven game, so they wanted to make shopping a little more fun by having various shops around the world that sell regional specialties.

Performance customization will be a huge part in Lightning Returns: Final Fantasy XIII, too, however. Square Enix felt that RPGs have always followed a pattern of going to town to buy new equipment, beat the next boss, repeat; so, they’ve decided to add a little twist by allowing players to freely customize their own style according to preference.

The three main styles are: Balanced, Magic, and Physical-type. For example, players who aren’t that great at action will be able to customize Lightning’s performance to focus more on defense and HP, so they can take more hits, or go with an approach featuring no defense and very high damage output.



The above video is a look at the new color customization option. The “Custom Color Drive” allows you to change the colors of your equipment by choosing from of a palette of preset colors, or you can customize your own colors and set them yourself. Your equipment will be divided into three main sections, allowing you to color it according to your preference.

Lightning Returns: Final Fantasy XIII Brings Back Vanille Lightning Returns: Final Fantasy XIII Brings Back Vanille

This feature also works for collaboration items and other special equipment, so you can dress Lightning in an all-pink SOLDIER outfit, if that’s what you’d prefer.

Additionally, Dengeki’s coverage of the event has confirmed that Vanille will also be reappearing in Lightning Returns: Final Fantasy XIII. Director Motomu Toriyama revealed, “This time, Vanille is being sheltered by a religious organization, known as the “The Order,” who control the city of Luxerion.”

Square Enix will be revealing more regarding Vanille in the next update.

Lightning Returns: Final Fantasy XIII is slated for release in February 2014 in the U.S. and Europe for PlayStation 3 and Xbox 360.


Read more stories about Lightning Returns: Final Fantasy XIII & PlayStation 3 & Xbox 360 on Siliconera.

Wednesday, December 4, 2013

Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014

Sengoku Basara 4, Capcom's samurai themed hack and slash game, is coming back to consoles on January 23 when its released for PS3. Just like other games in the series, one button is for basic attacks which you can change with long button presses and adding a direction input. Each character has different special skills (mapped to triangle & R1 with different directional input) they can learn when they level up, and secret techniques tied to R2.

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L1 is your defense button. Pressing this makes your character guard, but you can also do a knockback move if you press L1 right before an enemy strikes or an evasive maneuver by pressing L1 and the analog stick. When your Basara gauge is full you can unleash a Basara attack. New for Sengoku Basara 4 is the Giga Basara technique (giga being the kanji "caricature") which you can trigger if you and a partner character use a Basara attack at the same time. This changes the game with a Sumi-e art look for the duration of the attack.

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Here's a look at the different characters in Sengoku Basara 4.

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Enemies learned a few tricks between Sengoku Basara: Samurai Heroes and Sengoku Basara 4 too. They can organize into different formations when a tactician on the battlefield orders common soldiers to change their strategy. Soldiers with guns can make a human pyramid that fires bullets in sync. Foot soldiers with spears and shields can create a gigantic moving wall. The Great Wheel formation creates a deadly spinning human wheel and another formation has spear soldiers spinning so fast they create a tornado.

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Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014 Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014 Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014 Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014Sengoku Basara 4 And Its Wacky Enemy Formations Are Set For January 2014


Read more stories about PlayStation 3 & Sengoku Basara 4 & Videos on Siliconera.

Tuesday, December 3, 2013

Yoshi's Island For 3DS Gets A New Name And A New Trailer

Nintendo haven’t said much about the new Yoshi’s Island game for 3DS since its reveal, but they did release a new trailer for it at E3, and you can watch it below:



As you may notice, the game is now titled Yoshi’s New Island. It will feature worlds using different art styles, such as oil, watercolour and crayon. Nintendo plan to release it sometime in 2014.
Yoshis Island For 3DS Gets A New Name And A New Trailer


Read more stories about Nintendo 3DS & Videos & Yoshi's Island 3 on Siliconera.

Monday, December 2, 2013

Injustice Gods Among Us Patch To Strengthen quot;Lower Tier quot; Characters

Injustice: Gods Among Us Patch To Strengthen "Lower Tier" Characters

As previously reported, Injustice: Gods Among Us is set to receive a balance patch in the future. Yesterday, NetherRealm Studios co-founder Ed Boon shared a little bit about one of the things the patch will do.

“New Injustice balance patch coming soon that strengthens a number of characters some might have considered ‘lower tier’,” Boon said over Twitter. “For example: LOBO!”

In reply to a fan requesting that Bane be “buffed,” Boon replied, “I think you're going to be pleased'.”

Additionally, Noob also confirmed that new Injustice character skins are on the way as well, although he didn’t comment on just when this content could be expected.


Read more stories about Injustice: Gods Among Us & PlayStation 3 & Wii U & Xbox 360 on Siliconera.

Sunday, December 1, 2013

Dragon Fantasy Lost On Memory Lane

Dragon Fantasy: Lost On Memory Lane

The first chapter of Dragon Fantasy centers around Ogden, an aging knight who attempts to chase after a dark knight after he attacks the castle and steals the prince Ogden intends to protect. He shortly thereafter learns that he needs to track down hidden pieces of armor to defeat the Dark Knight by himself.

While it's somewhat interesting to play an RPG with one party member, there's very little that felt particularly special outside of that. In the first chapter, each fight is one on one, with Ogden choosing to attack, use magic, use items, or run away each turn, and then attacking either before or after his opponent depending on their speed. You get more magic as you level up, too.

It's workmanlike, but it's fast enough to make grinding more tolerable. It's also handy that if you die, you return to the last church you've visited (combination save points and respawn points) with all of your experience and items, but only half your gold. It's better than losing all your experience when you miss one too many times in a row (which is more common than you might expect, missing attacks will typically happen multiple times to both Ogden and his opponents in an extended encounter).

Dragon Fantasy: Lost On Memory Lane

Later chapters incorporate other party members, the ability to capture enemy monsters,  and allow you to fight multiple enemies at a time. I like how fast it feels that you choose your entire party's attacks before your party and your enemies attack each other based on speed, but combat isn't too dramatically different here either.

So it's a very simple RPG. One would expect however, that if combat wasn't anything special, and the story was pretty archetypical, that the writing or characters would make up for it. Dragon Fantasy has a perpetually snarky, silly tone, which would be fine if that wasn't all there was. Enemies like Mr. Rock Monster and Mrs. Rock Monster attack you, and their attacks reference each other. Mr. Rock Monster might hurt Ogden by trying to explain the lipstick on his collar whereas Mrs. Rock Monster might yell at Ogden about the dishes. These are cute the first time, but at one point, in the middle of all my grinding, I just started mashing through the text. It is kind of cute that even palette swapped monsters have their own attacks and their own death description, but when even monsters are silly, it just kind of feels like nothing matters.

This extends to characters, too. Because of the tone, all of the characters tend to sound the same. A number of characters will tell you to do something or even just tell you something, then basically end whatever they said with what's effectively a 'just kidding!' in the same line you talk to them or after you've fetched whatever object they asked you to fetch. Because everything felt like a joke, I never really got invested in any of the characters. With a series like Disgaea, the characters feel different from each other there are also moments where the game will stop being zany for a moment to let their characters grow. Dragon Fantasy just has characters constantly being silly and it made it hard to care. Some stuff amused me, but because of the constant silliness I never really cared about what was going on. I didn't care about Ogden or the mysterious spellcasting woodsman or' anyone.

Dragon Fantasy: Lost On Memory Lane

Dragon Fantasy rides on the supposition that the player will have some nostalgia for the sorts of Super Nintendo RPGs that it imitates. I don't have that nostalgia. I wonder if I would have gotten more enjoyment out of it if I grew up with the likes of Dragon Quest IV and V and other 16-bit RPGs. It just felt like I could get everything I could get out of Dragon Fantasy from one of the games it references, and I would actually care because one of those games wouldn't constantly be trying to get me to laugh. The story might actually have some weight.

Food for Thought:

1. There is a patch on its way to the Vita version which will fix the frequently-missing attacks and inexcusable lack of a run button. Those changes will hopefully make me like the game more.

2.  I'm not sure if this was a deliberate nod to older RPGs, but there are a lot of grammatical issues in Dragon Fantasy, including one in the first line of the game.

3. There's a strange flickering on some tiles as you walk. It's not sprite flickering, but it's like the brightness on certain tiles changes as you walk. Unfortunately, I couldn't screencap it.

4. I personally preferred the game in its 8-bit style because of the way the music was arranged. However, when the patch arrives that allows you to toggle visuals and music independently of each other, I'll probably use the enhanced spritework with the 8-bit soundtrack.


Read more stories about Dragon Fantasy & PlayStation 3 & PlayStation Vita & Playtests on Siliconera.